Fireball Audio

Products

Audio Unit and VST3 plugins for macOS, Intel and Apple silicon.

Spring Ting™ AU · VST3

Dispersive spring reverb

Built the way the sound systems built theirs — one tank, driven hard, and left to ring. Models the dispersion that makes a real spring chirp, rather than approximating it with a room.

In testing. Not released yet.

Read more →

Switchback™ AU · VST3

Bidirectional character delay

Every other delay repeats the same sound, quieter. This one puts direction, pitch and dispersion inside the feedback loop, so each repeat is changed again on every lap.

In testing. Not released yet.

Read more →

Crypsis™ AU · VST3

Eight-pedal character chain

Resample, chorus, reverse, saturate, delay, reverb, tape and tremolo — eight modules you can put in any order, with a randomiser that writes patches worth keeping.

In testing. Not released yet.

Read more →

Dub Demon™ AU · VST3

Four-model spring reverb

Four dispersive spring tanks, from bright and gritty to long and wide. The low end arrives last, the chirp length is a control, and the whole tank sits inside a dub regeneration loop.

In testing. Not released yet.

Read more →

Fever Dream™ AU · VST3

Ten-machine drum saturator

Every other saturator is one machine with a drive knob. This one is ten — tape, preamps, compressors, a console channel, a passive EQ and a valve unit — and each brings its own controls.

In testing. Not released yet.

Read more →

Cyclone™ AU · VST3

Real-time cyclic time-stretch

Every other time-stretch hides the splice. This one plays it — the flutter and metallic ring of the classic 12-bit sampler, in real time, locked to your DAW’s clock and to every hit of the loop. Now with a side-chain key and a capture pad that drags the last bars onto a track.

In testing. Not released yet.

Read more →

The Choppa™ Mac app · Universal

Drum loops in, Logic Pro DMD kits out

Every other kit builder makes you chop by hand. This one does a whole library — sliced where Logic slices, with Pitch, Filter and Filter Type macros on every pad and the loop’s real BPM stored. Hear every slice before you chop, from the window or a MIDI controller.

In testing. Not released yet.

Read more →